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Old Nov 28, 2006, 05:48 AM // 05:48   #1
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Default Breaking the boundaries of GW Armor Design

I think it's safe to say that Guild Wars already provides a relatively limited selection of armors to players. In a way, this is a nice thing - I don't have to scour the game-world hoping that some monster will by chance drop a pleasant looking armor with a decent armor rating. But that said, I think that with the number of armors limited in this way, they could certainly use a little more variety and maybe even a complete re-evaluation of their aesthetic design.

Now one might argue that 26 possible armors spread across three campaigns for each core class should be more than enough to satisfy my search for an armor that appeals to me... but they don't, and there are reasons why.

Below are a number of concerns I have about the armor designs in the game, as well as the direction they have been taking:


1. Fixation with a particular model

I'm sure everyone has noticed that ArenaNet has run with the idea that each class should look a particular way. Sure you might be able to get an armor in fur, leather, or metal... and dye it orange, purple, or black, but there are certain fundamental ways in which any armor you choose will be the same.

I think a good example of this is the Male Elementalist. I'm hard pressed to find any male elementalist armor that appeals to me in any way, but of course this is a matter of opinion. What is for certain is that all male elementalists wear skin tight pants that accentuate their slim build and daintily narrowing legs. Throw in some purple Zaishen duds and you've got yourself a basic fruitcake. I'm not saying that armors of this sort are bad... I'm sure they appeal to someone out there, at least the designers who came up with them, but there's no reason that every elementalist needs to look this way. When new armors are delivered in new campaigns, I think we should get new templates. Since the elementalist is pretty much a fancy name for what other games would coin the warlock, sorcerer, or wizard... why not have an elementalist armor that resembles some fancy robes? There's no reason to limit the game to tight fitting spandexy shirts and pants.

While I think the Male Elementalist is the most clear illustration of this first point, I do believe that all classes are affected to some degree by this "tunnel vision" leaving new armors stuck in a very predictable rut. For instance, the male necromancer is already rather unpleasant to look at due to that invariable hunch in his back (which the female necromancer is interestingly lacking)... but on top of this he is also constantly bestowed with all sorts of skin tight and sickly looking armors. To be honest, I had much higher hopes for the male necromancer when I first discovered the Bonelace armor in Prophecies. The warrior-esque kilt-like portion gave me hope that there might be some more attractive armors in the necromancer's future that never materialized. The same can be said of the male assassin, constantly thrust into skin-tight spandex. The most interesting armor, in my opinion was the Shing Jea armor which actually managed to provide the assassin with some extra volume. Unfortunately, once past Shing Jea, male assassin armors regressed to being composed of black spandex with varying degrees of spikiness.


2. Gender disparity

Male armors tend not to look as good as female armors. We could take this back to the male versus female elementalist. Female elementalists are given provocative though shapely costumes, while male elementalists are left with somewhat questionable, ill-proportioned, and tight fitting armors. In fact, with the exception of warrior and perhaps monk most styles do not make the transition from female to male armor very well. It almost feels as though ArenaNet designed the many of armors with the female model in mind and rather haphazardly adapted it to suit male characters afterwards.

The solution of course could be to make more female characters, but this would feel rather disingenuous and in any case I think that equal attention should be paid to armor styles and character models of both genders.


3. The Lopsided Motif

This is not true of all armors, but I think a concerted look will find that it is prevalent through many - especially in the warrior and ranger classes. That is, armors are not allowed to be symmetrical. I imagine that ArenaNet artists believe that this makes for a more aesthetically interesting armor design - and indeed this has worked well in a number of situtations. For example, I have no gripe with Knight's Armor having only one shoulder guard with a studded armband on the other side... it looks great. But you'll see it everywhere from Krytan, Ascalonian, and Gladiators, to Shing Jea and Canthan armors... Armors are allowed to have one shoulder guard, but not two. There can be a funny metal thing on one side, but not both. Etc. It can only be a matter of time before this need to introduce asymmetry has negative results - for me, this is epitomized in Canthan armor. The female warrior has a relatively nice design in Canthan armor. it takes the sound principles of Shing Jea armor and adds greater ornamentation to it. I even will concede that the single bare shoulder is a nice touch. However, the single huge piece of cloth hanging down from the right leg never ceases to irk me. Warrior and Ranger armors are constantly victim of the lopsided motif, often with some strange appendage hanging off of one shoulder but not the other.


Suggested solutions

ArenaNet has introduced some genuinely nice looking armors across various installments of GuildWars... but as new campaigns are released a certain creative block becomes apparent in many classes.

Armor design and crafting could be reinvigorated by a re-evaluation of fixed character norms - robes for the elementalist, looser and more varied clothing for assassins and necromancers, or perhaps tighter and more agile appearing cloth-armors for warriors... once the need to follow a particular model is broken, the possibilities are limitless (or at the very least, greatly expanded).

Equal attention should be given to male and female armors of all classes. If the problem stems from adapting a female armor to a male character, then perhaps the two need not look similar at all.

Finally, symmetry is not the enemy. Asymmetry in warrior and ranger armor designs can break the monotony of a particular armor design, but used in excess can be damaging to the aesthetic appeal.
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Old Nov 28, 2006, 06:28 AM // 06:28   #2
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Quote:
Originally Posted by a_ndy
I think it's safe to say that Guild Wars already provides a relatively limited selection of armors to players. In a way, this is a nice thing - I don't have to scour the game-world hoping that some monster will by chance drop a pleasant looking armor with a decent armor rating. But that said, I think that with the number of armors limited in this way, they could certainly use a little more variety and maybe even a complete re-evaluation of their aesthetic design.

Now one might argue that 26 possible armors spread across three campaigns for each core class should be more than enough to satisfy my search for an armor that appeals to me... but they don't, and there are reasons why.

Below are a number of concerns I have about the armor designs in the game, as well as the direction they have been taking:
Right. Let's get to it then.

Quote:
Originally Posted by a_ndy
1. Fixation with a particular model

I'm sure everyone has noticed that ArenaNet has run with the idea that each class should look a particular way. Sure you might be able to get an armor in fur, leather, or metal... and dye it orange, purple, or black, but there are certain fundamental ways in which any armor you choose will be the same.

I think a good example of this is the Male Elementalist. I'm hard pressed to find any male elementalist armor that appeals to me in any way, but of course this is a matter of opinion. What is for certain is that all male elementalists wear skin tight pants that accentuate their slim build and daintily narrowing legs. Throw in some purple Zaishen duds and you've got yourself a basic fruitcake. I'm not saying that armors of this sort are bad... I'm sure they appeal to someone out there, at least the designers who came up with them, but there's no reason that every elementalist needs to look this way. When new armors are delivered in new campaigns, I think we should get new templates. Since the elementalist is pretty much a fancy name for what other games would coin the warlock, sorcerer, or wizard... why not have an elementalist armor that resembles some fancy robes? There's no reason to limit the game to tight fitting spandexy shirts and pants.
Completely agree. Mages, traditionally, wear robes.

Quote:
Originally Posted by a_ndy
While I think the Male Elementalist is the most clear illustration of this first point, I do believe that all classes are affected to some degree by this "tunnel vision" leaving new armors stuck in a very predictable rut. For instance, the male necromancer is already rather unpleasant to look at due to that invariable hunch in his back (which the female necromancer is interestingly lacking)... but on top of this he is also constantly bestowed with all sorts of skin tight and sickly looking armors. To be honest, I had much higher hopes for the male necromancer when I first discovered the Bonelace armor in Prophecies.
Do you have a problem with my hunch, boy? There's nothing wrong with how the Necromancers look. They look positively ghoulish. Frankly I don't think they look old enough. Necromancers, magicians of any sort while we're at it, spend years of their life training and studying their chosen art. We don't have these 20 something aged little brats running around and casting spells the likes of which would only be used by proper masters of the magical art.

As for Necromancers, I can only forgive the majority of them for their younger look because I take it for granted that they are already dead, or slowly killing themselves at a much faster rate than the rest of us. To understand your profession you must become it, no? What better way for a Necromancer to understand the idea of death than to die, after all.

Quote:
Originally Posted by a_ndy
The warrior-esque kilt-like portion gave me hope that there might be some more attractive armors in the necromancer's future that never materialized. The same can be said of the male assassin, constantly thrust into skin-tight spandex. The most interesting armor, in my opinion was the Shing Jea armor which actually managed to provide the assassin with some extra volume. Unfortunately, once past Shing Jea, male assassin armors regressed to being composed of black spandex with varying degrees of spikiness.
I see nothing wrong with the Assassin armour as it is. Perhaps a little eccentric, but then again what armour in Guild Wars isn't?

Let's get to the good stuff...

Quote:
Originally Posted by a_ndy
2. Gender disparity

Male armors tend not to look as good as female armors. We could take this back to the male versus female elementalist. Female elementalists are given provocative though shapely costumes,...
You mean they look like a five lettered word that starts with a double you and ends with an ess and rhymes with oar.

Yeah I have to dodge the bloody swear filter, but you know I'm right.

Quote:
Originally Posted by a_ndy
...while male elementalists are left with somewhat questionable, ill-proportioned, and tight fitting armors. In fact, with the exception of warrior and perhaps monk most styles do not make the transition from female to male armor very well. It almost feels as though ArenaNet designed the many of armors with the female model in mind and rather haphazardly adapted it to suit male characters afterwards.
Notice the teen rating? Yeah. They knew that the majority of players for Guild Wars would be prepubescent boys. I believe I don't have to say anything else...

Quote:
Originally Posted by a_ndy
The solution of course could be to make more female characters, but this would feel rather disingenuous and in any case I think that equal attention should be paid to armor styles and character models of both genders.
More female characters? Good god man! It is creepy enough for me to know that in the back of my head a lot of the female avatars I'm seeing are actually men who... Ugh. Let's not get into that. Let's me just say that I think it is dishonest and I'll leave it at that.

But then again, I may be misunderstanding that particular paragraph. More elaboration is required.

Quote:
Originally Posted by a_ndy
3. The Lopsided Motif

This is not true of all armors, but I think a concerted look will find that it is prevalent through many - especially in the warrior and ranger classes. That is, armors are not allowed to be symmetrical. I imagine that ArenaNet artists believe that this makes for a more aesthetically interesting armor design - and indeed this has worked well in a number of situations. For example, I have no gripe with Knight's Armor having only one shoulder guard with a studded armband on the other side... it looks great. But you'll see it everywhere from Krytan, Ascalonian, and Gladiators, to Shing Jea and Canthan armors... Armors are allowed to have one shoulder guard, but not two. There can be a funny metal thing on one side, but not both. Etc. It can only be a matter of time before this need to introduce asymmetry has negative results - for me, this is epitomized in Canthan armor. The female warrior has a relatively nice design in Canthan armor. it takes the sound principles of Shing Jea armor and adds greater ornamentation to it. I even will concede that the single bare shoulder is a nice touch. However, the single huge piece of cloth hanging down from the right leg never ceases to irk me. Warrior and Ranger armors are constantly victim of the lopsided motif, often with some strange appendage hanging off of one shoulder but not the other.
Eh. I don't know about this one. I don't disagree but I don't agree either.

Quote:
Originally Posted by a_ndy
Suggested solutions

ArenaNet has introduced some genuinely nice looking armors across various installments of GuildWars... but as new campaigns are released a certain creative block becomes apparent in many classes.

Armor design and crafting could be reinvigorated by a re-evaluation of fixed character norms - robes for the elementalist, looser and more varied clothing for assassins and necromancers, or perhaps tighter and more agile appearing cloth-armors for warriors... once the need to follow a particular model is broken, the possibilities are limitless (or at the very least, greatly expanded).

Equal attention should be given to male and female armors of all classes. If the problem stems from adapting a female armor to a male character, then perhaps the two need not look similar at all.
Smack on the f-ing money my friend.

Quote:
Originally Posted by a_ndy
Finally, symmetry is not the enemy. Asymmetry in warrior and ranger armor designs can break the monotony of a particular armor design, but used in excess can be damaging to the aesthetic appeal.
This is true too.

Regardless. The Elementalists dress like bloody skanks.
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Old Nov 28, 2006, 06:33 AM // 06:33   #3
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Do some sketches.. draw you own.. post them in the Art fourm.
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Old Nov 28, 2006, 06:43 AM // 06:43   #4
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I agree the OP, i really had a hard time finding any decent male elementalist armour that didnt make him look like a fruitcake....

The teen rating perhaps is to blame for the nude fighting concepts for many of the female armours, as Anet trys to draw in more young *cough*kids *cough* adults into the game.

Not to mention the recycling of Models Paragon = elementalist =_= and the lack of head gears for other non warrior classes (only scars, floating thingy and mask) Festive Hat dont count since they dont have AL and dont match armours.

Most of the armours in the game except for a few gives me the impression of creativity gone wrong.....

Take a look at Lineage 2 (another game from NCsoft family) the armours there are both sexy and jaw dropping, its a wonder there are koreans still playing this, and some of us are still farming to play dressup doll.

In terms of eye candy, GW simply dont match to its competitors. (lets not reference it to the cartoonish WoW but rather same graphic genre)
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Old Nov 28, 2006, 06:54 AM // 06:54   #5
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Quote:
Originally Posted by Necris
More female characters? Good god man! It is creepy enough for me to know that in the back of my head a lot of the female avatars I'm seeing are actually men who... Ugh. Let's not get into that. Let's me just say that I think it is dishonest and I'll leave it at that.

But then again, I may be misunderstanding that particular paragraph. More elaboration is required.
Sorry if that was unclear, I meant that a way to get around male armors being ugly would be simply for me to make a female character, but I'd rather not.
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Old Nov 28, 2006, 07:36 AM // 07:36   #6
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Originally Posted by actionjack
Do some sketches.. draw you own.. post them in the Art fourm.
Have you ever redesigned the Female Elementalist armour? If you have, please, let me see it.

Unless you redrew them to be just as revealing as the standard stuff already is, in which case I'm not interested.

Bloody hell. Most of it isn't armour. It's lingerie and pajamas made of silk. Expensive, and not to mention freakin' flammable.

Yeah, yeah, I know there are the other three elements, but fire has always been the most popular.

I prefer air and earth myself...
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Old Nov 28, 2006, 11:26 AM // 11:26   #7
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I agree with the lopsided motif section, my Ranger still wears the Leather collector's armor she acquired in the Crystal Desert. It's pretty much the only Ranger armor I like besides the Shing Jea style (which Jin wears) and the 1.5k Kurzick. I love the bomber jacket top, but hate that stupid dragon skull on her shoulder. That's the only bit I don't care for and really wish I could just take a knife and cut it off.

Last edited by RSGashapon; Nov 28, 2006 at 11:31 AM // 11:31..
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Old Nov 28, 2006, 12:53 PM // 12:53   #8
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Originally Posted by Necris
Have you ever redesigned the Female Elementalist armour? If you have, please, let me see it.

Unless you redrew them to be just as revealing as the standard stuff already is, in which case I'm not interested.

Bloody hell. Most of it isn't armour. It's lingerie and pajamas made of silk. Expensive, and not to mention freakin' flammable.

Yeah, yeah, I know there are the other three elements, but fire has always been the most popular.

I prefer air and earth myself...
I really dont have any problems with the way how the female elementalist looks at this moment although it could use some different styles so i have to agree on that point.

They are elementalists aka wizards, sorcerer, (warlocks). They use powerfull spells to protect themselves, they dont need rock solid armor in any kind. I dont fancy looking at Gandalf in some ringmail armor

Still they could use some different type of armor instead of the so called lingerie sets. They could devide it in the "Lingerie looks and Warlock looks"
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Old Nov 28, 2006, 12:58 PM // 12:58   #9
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Indeed. Think about the Factions 15k for Warriors. Try to walk in a end-game city in Factions, 50% of the people you'll see are Warriors with 15k armor.
We need more expencive armors, so you can feel that your armor is unique...!
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Old Nov 28, 2006, 01:15 PM // 13:15   #10
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Originally Posted by a_ndy

3. The Lopsided Motif
(...)
Warrior and Ranger armors are constantly victim of the lopsided motif, often with some strange appendage hanging off of one shoulder but not the other.
That has a very simple explanation: archers (which most expect rangers to be) need to have the movements of one side of their body totally unimpeded so they can fire arrows properly. As for warriors, it's a usual scheme that armored melee fighters are more heavily armored in the sword side and less so in the shield side. Helps save metal and lighten the load on them. Doesn't help fighters that use two-handed weapons, but you could armor your hammer warrior with fissure, plate, or some other sort of "non-lopsided" armor if you want to keep things "realistic".
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Old Nov 28, 2006, 01:16 PM // 13:16   #11
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Male primevil elementalist armor sums up my entire view on how Anet has stopped even trying when it comes to designing armor.

"We need some new elementalist armor... end game stuff"

"Hmm ok.... well we have gorgeous 5k jewel armor, and the 10k stuff is pretty decent... so... lets just throw any old stuff together. No one will care"

The result;

Both the female and male primevil armor is IDENTICAL.

The guy looks likes he was in drag and walking around in a dress.
The main section doesnt have ANY texture or pattern to it.
Its purely one long dress, melded to the frame, and with a corset around.

Anet HONESTLY!!!!!

Plus if you compare ALLL the other armors accross the game for all professions.

They all tend to follow style, a trend, a look.

Then you have elemental armor....

1. sexy 5k big collared coat style.
2. slightly less sexy 10k big collared coat style.
3. 15k primevil guy in drag!!!

How did they go from this nice, sexy big collared, coat style to some completely random dress?

You would have expected them to keep the style the same.

I appreciate that the jewel armor is meant to look nicer because it has "jewels" in it.

But why does the 10k armor have to look better then 15k?

Even the 15k sunspear armor is a joke. Its like "hammer time" with those dangly things.

For once Anet, can you not give Elementals more time and effort.
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Old Nov 28, 2006, 04:00 PM // 16:00   #12
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Quote:
Originally Posted by Solar_Takfar
That has a very simple explanation: archers (which most expect rangers to be) need to have the movements of one side of their body totally unimpeded so they can fire arrows properly. As for warriors, it's a usual scheme that armored melee fighters are more heavily armored in the sword side and less so in the shield side. Helps save metal and lighten the load on them. Doesn't help fighters that use two-handed weapons, but you could armor your hammer warrior with fissure, plate, or some other sort of "non-lopsided" armor if you want to keep things "realistic".
I'm not really so concerned with whether or not an explanation can be rationalized in support of the lopsided trend of armors, but rather how they look.

Besides, you yourself concede that "non-lopsided" armors are more "realistic", and one would imagine it's not actually practical to expose your sword arm to attack. Armors are really for the glee of looking cool, since GuildWars is a game and not reality. If it was reality I doubt you'd even be able to move in something as bulky looking as Platemail and your activities would more or less be restricted to things like jousting.

Additionally, many times the lopsidedness doesn't stem from a hefty shoulder pad or ornament... but even things like a tasteless piece of cloth or a feather stuck seemingly arbitrarily on one side of an armor. No doubt this would have little impact on a character's mobility.

My point is not that lopsidedness is bad, but it often seems that ArenaNet often takes armors that abide by sound aesthetics and tinkers with them to make them less appealing because for one reason or another they feel that the armor should not be symmetrical.

As for the specific choices of symmetrical armors, they are few and far between and are plagued by some of the other problems I have outlined. In particular I would note that the leggings in Fissure armor for warriors taper far too much making male armors look top heavy and disproportionate. Platemail, as I assume you are referring to when you mention "plate" armor is a perfect example of gender disparity, as males got shafted with that atrocious hog on the chestplate... and it's not really a symmetrical armor if you look at it, anyways.
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Old Nov 28, 2006, 04:24 PM // 16:24   #13
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Quote:
Originally Posted by Zedd Kun
Indeed. Think about the Factions 15k for Warriors. Try to walk in a end-game city in Factions, 50% of the people you'll see are Warriors with 15k armor.
We need more expencive armors, so you can feel that your armor is unique...!
When I first got the 15k Gladiator's Armor in Prophecies, not many people had it and I got asked about it a lot.

When my female Necro first got the 15k Bonelace, almost nobody at all had seen it and I got pestered about it all the time. When people had cool armor, other people asked about it. That doesn't really happen much any more.
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Old Nov 28, 2006, 05:38 PM // 17:38   #14
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Originally Posted by vdz
I really dont have any problems with the way how the female elementalist looks at this moment although it could use some different styles so i have to agree on that point.

They are elementalists aka wizards, sorcerer, (warlocks). They use powerfull spells to protect themselves, they dont need rock solid armor in any kind. I dont fancy looking at Gandalf in some ringmail armor

Still they could use some different type of armor instead of the so called lingerie sets. They could devide it in the "Lingerie looks and Warlock looks"
That wasn't what I was implying you narcissistic twit. I meant that the female designs for the elementalist armour wasn't bloody modest. I don't want to see your damn underwear through your thin see-through skirt, damnit.
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Old Nov 28, 2006, 06:32 PM // 18:32   #15
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Originally Posted by Necris
Have you ever redesigned the Female Elementalist armour? If you have, please, let me see it.

Unless you redrew them to be just as revealing as the standard stuff already is, in which case I'm not interested.

Bloody hell. Most of it isn't armour. It's lingerie and pajamas made of silk. Expensive, and not to mention freakin' flammable.

Yeah, yeah, I know there are the other three elements, but fire has always been the most popular.

I prefer air and earth myself...
Well.. I did attemp to try with some sketches... granted they be in Chibi style too....

http://www.guildwarsguru.com/forum/s...3004426&page=7

More other stuff by other can be found on that thread.

I think clothing style, or Fashion, is a rather subjective matter, as differnt people have differnet taste. Female Elm do have outfits that show almost no skins.

Be I think its free to make your suggestions, putting up sketches, or put up ideas for other to make sketches.
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Old Nov 28, 2006, 07:23 PM // 19:23   #16
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Don't you DARE unSkankify my Elementalist. - (lol)

But Seriously, don't. Noticed Factions? The only Provacative Armour in there was the Ascalonian Armour. Even there, Many Real life Women (high Scholl threw College) Wear an as "provacative" Waredrobe as them. Nothing wrong with it.

And for the "many Guys have female avatars" - here is why,

Why Would I want to look at a "guy" for hours on end?

I don't, thus I make Female Avatars, And I like there armour as it is, And I sure as heck don't want to see them all as Arab Sheiks in the next chapter, because seriously, What i am getting from you is "Because theya re women they should cover up more because they arouse me."

Whats wrong with that? Seriously, there is nothing wrong with that.

Unless you ARE a woman, in which case the "perfectly" crafted bodies with Sexual overtones make you feel self conscious much? Ever go out on the street, in class rooms and see women dressed like that? I do, everyday.

There is nothing wrong with the Warderobes.

And as for the "Un semetricality" of Certain armours, there are A LOT more semitrical armours out there.

And for the "only 26 different armor sets for core characters" lets put it this way, you can mix and match."

Lets forget about the headgear and only use the Body armor.

You have 26 different possibilkites for the Chest, 26 possibilities for theArms, 26 for the legs, and 26 for the Feet.

26x 26 x 26 x 26, (26^4) Thats 456,976 Different armor combinations.

"Eles don't dress like Mages" Thats because theya re Elementalists NOT mages, Its ENERGY NOT Mana. Its Guild Wars NOT WoW, EverQuest, or whatever else there is out there.
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Old Nov 28, 2006, 07:28 PM // 19:28   #17
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Don't you DARE unSkankify my Elementalist. - (lol)

But Seriously, don't. Noticed Factions? The only Provacative Armour in there was the Ascalonian Armour. Even there, Many Real life Women (high Scholl threw College) Wear an as "provacative" Waredrobe as them. Nothing wrong with it.

And for the "many Guys have female avatars" - here is why,

Why Would I want to look at a "guy" for hours on end?

I don't, thus I make Female Avatars, And I like there armour as it is, And I sure as heck don't want to see them all as Arab Sheiks in the next chapter, because seriously, What i am getting from you is "Because theya re women they should cover up more because they arouse me."

Whats wrong with that? Seriously, there is nothing wrong with that.

Unless you ARE a woman, in which case the "perfectly" crafted bodies with Sexual overtones make you feel self conscious much? Ever go out on the street, in class rooms and see women dressed like that? I do, everyday.

There is nothing wrong with the Warderobes.

And as for the "Un semetricality" of Certain armours, there are A LOT more semitrical armours out there.

And for the "only 26 different armor sets for core characters" lets put it this way, you can mix and match."

Lets forget about the headgear and only use the Body armor.

You have 26 different possibilkites for the Chest, 26 possibilities for theArms, 26 for the legs, and 26 for the Feet.

26x 26 x 26 x 26, (26^4) Thats 456,976 Different armor combinations.

"Eles don't dress like Mages" Thats because theya re Elementalists NOT mages, Its ENERGY NOT Mana. Its Guild Wars NOT WoW, EverQuest, or whatever else there is out there.
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Old Nov 28, 2006, 08:30 PM // 20:30   #18
vdz
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Quote:
Originally Posted by Necris
That wasn't what I was implying you narcissistic twit. I meant that the female designs for the elementalist armour wasn't bloody modest. I don't want to see your damn underwear through your thin see-through skirt, damnit.
And you are calling me a narcist? You have obviously been dreaming about female elementalists with thin see-trough skirts in which you can see there underwear. I dont see them. And no, im not obsessed by the female ele armor either.

You sound like a granny who has never seen a short skirt before.
And keep the agressive hate within you instead of throwing with these misplaced words.

But lets stay ontopic.

Last edited by vdz; Nov 28, 2006 at 08:33 PM // 20:33..
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Old Nov 28, 2006, 08:50 PM // 20:50   #19
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Quote:
Originally Posted by KoalaMeatPie
Don't you DARE unSkankify my Elementalist. - (lol)

But Seriously, don't. Noticed Factions? The only Provacative Armour in there was the Ascalonian Armour. Even there, Many Real life Women (high Scholl threw College) Wear an as "provacative" Waredrobe as them. Nothing wrong with it.

And for the "many Guys have female avatars" - here is why,

Why Would I want to look at a "guy" for hours on end?
Because you are one?

Quote:
Originally Posted by KoalaMeatPie
I don't, thus I make Female Avatars, And I like there armour as it is, And I sure as heck don't want to see them all as Arab Sheiks in the next chapter, because seriously, What i am getting from you is "Because theya re women they should cover up more because they arouse me."

Whats wrong with that? Seriously, there is nothing wrong with that.
There's nothing wrong with looking nice. However, when you get into extremes... Well. You'll see that in a bit...

Quote:
Originally Posted by KoalaMeatPie
Unless you ARE a woman,...
Look at my bloody avatar. Look at what I've said. Do I seem like the type to pretend to be a gender I am not? I've got a pair of nads in my pants, boy.

Quote:
Originally Posted by KoalaMeatPie
...in which case the "perfectly" crafted bodies with Sexual overtones make you feel self conscious much? Ever go out on the street, in class rooms and see women dressed like that? I do, everyday.
Yeah. I've seen it in my classroom. It's bloody distracting because I'm trying to pay attention in class. Not to mention it's disgusting. When you have three inches of crack showing from your arse or your chest, it's just not modest. Am I the only nineteen year old who doesn't think with his penis?

Quote:
Originally Posted by vdz
And you are calling me a *narcist? You have obviously been dreaming about female elementalists with thin see-trough skirts in which you can see there underwear. I dont see them. And no, im not obsessed by the female ele armor either.

You sound like a granny who has never seen a short skirt before.
And keep the agressive hate within you instead of throwing with these misplaced words.
Yeah. I'm sorry for calling you a twit. You're not an idiot.

And, yes, you may be right, *narcissist is the wrong word to use here. I'll get back to you momentarily on that. Regardless, I still firmly believe that the design philosophy for some of the female armour should be rethought. It's an attempt to give eye candy to the boys so that they don't instead decide to go and play World of Warcraft because World of Warcraft has swimsuit wearing night-elves.

God dammit, what happened to adequate, modest, realistic character design? Did that get flushed down with this obsession with the human body? Specifically the female one.

Do you really think that the female players appreciate these kinds of designs? I'm pretty sure normal women don't go around wearing stuff like that.

Last edited by Necris; Nov 28, 2006 at 09:07 PM // 21:07..
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Old Nov 28, 2006, 09:56 PM // 21:56   #20
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How is making a female character "pretending" to be female? I don't think any of the NORMAL guys who make female characters run around saying HEY GUYS IM A GIRL, LOOK AT ME, IM A GIRL! I'm sure there's a couple fruitcakes who do that; but who cares?

Do you honestly care if somebody is using a female character? Are you looking for love on Guild Wars? Have you, and do you now, flirt with all female characters that you party up with? If so, why? You're not gonna get any action from somebody with an indeterminate age/gender living miles away.

Quote:
Originally Posted by Necris

And, yes, you may be right, *narcissist is the wrong word to use here. I'll get back to you momentarily on that. Regardless, I still firmly believe that the design philosophy for some of the female armour should be rethought. It's an attempt to give eye candy to the boys so that they don't instead decide to go and play World of Warcraft because World of Warcraft has swimsuit wearing night-elves.
Ho-ho, hit that one right on the head my boy! Have you ever heard of marketing? Guys, typically, enjoy staring at women for minutes/hours (I guess that's variable) on end. I suggest you STFU, and take a class on business before you start throwing around demands that character design should be rethought. I'm sure you won't hear Gaile Gray complaining about female character design. It pays her bills.

Our economy is built around the fact that dudes are horny little bastards who think with their penises. If you don't like it, why don't you shut up and move to the middle east where you can be with like-minded people.

Hey here's an idea; I don't like how rap music depicts women. Let's go to 50 cent's mansion and bang on his front gate and scream complaints at him. I don't like how TV shows depict women; let's all go to Hollywood and complain.

ANet is a business; and has to make money. The best way to make money is to play on people's hormones. Get with it or get out.

Case in point; random guild chat chatter ten seconds after signing in:



Quote:
Originally Posted by Necris
Am I the only nineteen year old who doesn't think with his penis?
Yes, you are. Welcome to isolation. If you don't like it; allow me to moon you with my warrior


Last edited by Chris616263; Nov 28, 2006 at 10:19 PM // 22:19..
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